Trap
ContinuousHyper Blaze
Archetype:
Sacred Beast
View:
4800
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.
Hyper Blaze — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 46.5 · Deck: 51.7 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Combo enabler
Why it scores here
Hyper Blaze's text gives a once-per-turn recursion loop: discard 1 card to add or Special Summon Uria, Hamon, or Raviel from the GY, ignoring summoning conditions. That turns a dead card into one of three high-impact bodies, which earns the resource and resilience axes, but the card itself does not negate, remove, or serve as material, so those axes stay low. Deck evidence is strong (in 324 decks, 99.4% alongside Uria), which lifts deck synergy, but that co-occurrence reflects dependence on the Sacred Beast engine rather than intrinsic power. High ATK or popularity earned no points, and the missing combo data keeps the combo axis text-only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | The card's own location and activation clause is absent from the text, so access is inferred; its recursion is live only once Uria, Hamon, or Raviel is in the GY, and it appears in 324 decks (inferred, observed). |
| Combo & Conversion | 45 | No recorded boards exist (0 combos), so the one-card-to-board conversion is inferred from the three recoverable bodies and the attack-linked pump, not measured (inferred). |
| Resource Economy | 60 | Discard 1 to recover 1 is card-neutral, but it converts a dead card into a live engine body once per turn, which is modestly positive (verified, inferred). |
| Effect & Interaction | 15 | The text contains no negation, removal, or opponent-disruption clause; the only effect is an attack-linked ATK/DEF set (verified). |
| Material Utility | 10 | Recovered bodies are the value, not this card; the card itself is a Continuous Trap and is not a material body (verified, inferred). |
| Resilience & Flexibility | 60 | Recovery works from the GY, so it survives field-based removal, and it works across hand, deck, and GY zones once per turn (verified, inferred). |
| Deck-Building Efficiency | 35 | Average 1.46 copies with 79.9% in one gameplay type, and it is effectively dedicated to the Uria ecosystem, so it is a narrow slot rather than a generic one (observed, inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler (secondary). Intrinsic ≈ 46.5, Deck ≈ 51.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn recovery of Uria, Hamon, or Raviel from the GY, ignoring summoning conditions
- Appears in 324 decks, with 99.4% co-occurrence with Uria
- Low copy requirement (average 1.46) and recovery remains live after removal of the field
Weaknesses
- No recorded combo boards, so conversion evidence is text-only
- No negation, removal, or opponent interaction
- Dependent on the Sacred Beast engine; generic utility is limited
- Description contains Uria-linked text and omits the card's own location and activation clause
Counters / choke points
- Generic GY-targeting or GY-hate effects would shut off the recovery loop (inferred)
Best use
Recursion engine supporting Uria, Hamon, and Raviel in Sacred Beast Uria builds. Decks: Sacred Beast (archetype 593), Predaplant, Knightmare, Phantasm Spiral. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once-per-turn discard-to-recover of Uria, Hamon, or Raviel from GY, ignoring summoning conditions; Card text: once-per-battle ATK/DEF set using face-up Traps on field and in GYs x 1000; Appears in 324 decks; 99.4% co-occurrence with Uria, Lord of Searing Flames; Sacred Beast (593) accounts for 48.1% of decks; 36 distinct archetype tags, several of them duplicate Sacred Beast names
- Observed: Average 1.46 copies per deck; 203 decks run 1 copy, 92 run 2, 29 run 3; 79.9% of decks are gameplay type 7; Partners such as Fallen Paradise (94.4%) and Dark Beckoning Beast (92.9%) co-occur at high rates
- Inferred: Primary role is recursion: the discard-to-recover loop converts a dead card into a live engine body; The attack-linked ATK/DEF set is a secondary, Uria-dependent pump rather than a standalone effect; Card's location and activation are not in the text; access is inferred from its Trap type and deck usage
- Data gaps: No combos supplied; combo conversion and starter/material shares are text-only No guides supplied Description opens with Uria's own Special Summon procedure and once-per-battle clause; the card's own location, cost, and activation clause are absent, so the text may be incomplete or mis-keyed No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only Archetype tag 'Sacred Beast' appears under several IDs and 'Không có' (none) appears for 9 decks; the 36-archetype count overstates generic utility






